﻿using UnityEngine;
using System.Collections;

public struct GameSettings {
	
	// A file for keeping general settings is needed!
	
	public int trailLength;
	public Color trailColor;
	public float timeBetweenTrailAdditions;
	public float timeTillTrailElementMoved;				// TODO: Consider MIN and MAX values based on consecutive time carried
	public float trailScaleSize;
}
